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Console errors are thrown when using System.IO.Compression in the Editor...
Reproduction steps: 1. Download and open the attached "SystemCompression" project 2. In the Project window, move the "Test" script f... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
gameObject's Multi-dimensional array becomes null when object is Instant...
To reproduce: 1.Download and open attached project 2.Open "InstantiateBug" scene 3.Enter Play mode 4.Notice error in the console E... Read more
Scene Grid gets partially shrunk when Shadow Intesity option is set abov...
Reproduction steps: 1. Open the attached project named Case_1186500 2. Open the "Test" scene and select the Point Light 2D 3. Increa... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce: 1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene" 2. In Hierarchy select "Move Rig... Read more
GameObject position changes during transitions in Timeline preview
Reproduction steps: 1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame" 2. In Hierarchy window, select "Timelin... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
"NullReferenceException" is thrown when calling LocalizationSettings.Str...
How to reproduce: 1. Open the attached project "LocalizationBug.zip" 2. Click Localization>Print Localization String Tables Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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