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Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes3. Open "SampleScene"4. Press Play Ex... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more
[2D] Painting in Tile Palette window after deleting child gameObject fro...
Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more
[2D] Cell Grid's "Cell Gap" resets to default values if "Cell Layout" is...
Cell Grid's "Cell Gap" values are not retained after "Cell Layout" is changed to "Hexagon" and back Note:Refer attached video Steps ... Read more
[Metal][IOS]Black screen is shown after Unity Splash Screen when HDR mod...
How to reproduce:1. Open the attached project2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform3. Bui... Read more
Crash on block_remove or tlsf_free when entering Play mode after using 3...
How to reproduce:1. Open the "VegetationPainter_Crash.zip" project2. Open the "Test_Level.unity" scene3. Select VegetationPainter -&... Read more
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