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Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps:1. (Crucial step) make sure ADB is not running2. Open Unity editor and "build & run" any project3. Close Unit... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro:--create a new project--save a scene names "test" in the Assets root level--create a folder in the Assets root level names "T... Read more
EditorUtility.DisplayDialog does not display entire text
EditorUtility.DisplayDialog does not display entire text. Reproduce:1) Open attached sample project2) The sample code is located in ... Read more
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed pol...
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed polygon orientations on some faces. Repro Steps: 1. Load the Ma... Read more
Deformed wheel rotation does not work correctly
Repro steps:1. Open project "wheelRotation.zip";2. Play the scene;3. For details, check out user's description or watch video below;... Read more
Image Effect Documentation button not working
Steps to reproduce : - import the following Image Effects :Ambient ObscuranceBloom (Optimized)Blur (Optimized)Tilt Shift (Lens Blur)... Read more
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD2. Go to lightmapping and while having the window open select on of the children of the LOD object3. Go ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS