Search Issue Tracker
Fixed
Votes
0
Found in
4.1.0f4
Issue ID
536052
Regression
No
Deformed wheel rotation does not work correctly
Repro steps:
1. Open project "wheelRotation.zip";
2. Play the scene;
3. For details, check out user's description or watch video below;
Watch example video: http://screencast.com/t/vNqu936T8qx
At first, you can see how script works and after uncommenting line "transform.localScale = transform.localScale;" you can see expected behavior.
I am creating a 'skewed wheel' effect for a racing game. the expected behaviour is that a child of a scaled parent takes on the scale of the parent and creates a 'skewed' rotation effect. Instead during play mode the child acts as if it has the scale applied to itself and not its parent. Note that the expected behaviour DOES happen in edit mode when editing child rotation.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
dingben
Jul 31, 2015 19:50
I have the same problem on a project that runs fine in 4.xxxxxx but when I move it to 5.xxxxxx it gives me the wobbling wheels ...
I had it in earlier versions of Unity, and had to rebuild all my wheeled objects from 0 at 0,0,0 etc...
Massive waste of time...
I did this twice for one of my vehicles in 5.xxxx still wobbling wheels
???