Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0a3
Issue ID
535976
Regression
No
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD
2. Go to lightmapping and while having the window open select on of the children of the LOD object
3. Go to 'object' tab in lightmap window
4. Observe that when hovering the mouse over 'scale in lightmap' it says that setting this function to zero will make it so that the selected object isn't baked
5. Set to zero and bake
6. Observe that object is baked anyway
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Add comment