Search Issue Tracker
Fixed
Votes
0
Found in
4.1.1f4
Issue ID
536347
Regression
No
EditorUtility.DisplayDialog does not display entire text
EditorUtility.DisplayDialog does not display entire text.
Reproduce:
1) Open attached sample project
2) The sample code is located in "Assets/Editor/DisplayDialogTest.cs"
3) Click the main menu item "BugReport > ShowDialogBug"
Observe that the text is not entirely displayed. I also added a screenshot of the messagebox how it looks on my system, you find it at "Assets/MissingText.png". Adding a linebreak at the end of the text does workaround the problem though.
Expected Behaviour:
The entire text should be displayed, no manual fiddling with linebreaking should be necessary.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment