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Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
Unity creates meta-files for empty directories then deletes them on anot...
Steps to reproduce : - have the Angry Bots Perforce project imported on 2 computers- create a new folder on the first machine and no... Read more
Context menu for scriptable object has non-sensical entries
Steps to reprodue : - create a new project- create a GUI skin- click the context drop down in the inspector and notice the options R... Read more
Memory does not get released after building
Steps to reproduce : - go to \\homes\project drop- import the project FishvCrabs6-26- go to SCG > Custom Builds > Open Build W... Read more
Playing full screen video causes CGContext errors on iOS
To reproduce:1. Open project Autorotation Copy2. Build and run on iOS (reproduced with iPhone5 6.1.4, not reproducible iPad4 6.1, iP... Read more
Reset button of player settings doesn't work
Steps to reproduce : - go to Edit-Project settings -Player- edit any information- click reset button Read more
IE11 not recognized as supported browser
-e: as per title -mail from MS: Reference #: 263704Description of the Problem: [IE 11 Issue] Unity Web Player_V-4.1.1.0 :- Add-on fa... Read more
[VCS] Version control (Perforce) submit screen doesn't allow scrolling i...
Steps to reproduce : - connect to perforce and import the Angry Bots project- check out the Animations folder- then submit it and in... Read more
SSAO Effect creates noise behind the character in the scene
Steps to reproduce : - import the project attached- open the scene- press play and notice the noise behind the character *Note:Scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS