Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.4f1
Issue ID
549898
Regression
No
A gameobject with a disabled mesh collider will still become detectable by raycast
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay disabled.
this is verifiable if the collider is moved by script or in the editor. It is also verifiable on iOS.
Steps:
- import the project attached
- open the scene
- press play and notice the mesh collider is disabled
- click on the cube and notice the message in the console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Hierarchy files are not marked dirty when Inspector fields in Attributes category are changed
- SVG file icons do not use the default asset icon when Vector Graphics package is not installed
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
Add comment