Search Issue Tracker
Undo (CTRL+Z) works incorrectly when editing markers on the Gradient Editor
Reproduction steps:1. Open the attached “IN-96214.zip” project2. Open the “SampleScene”3. Click on the “GradientObject” GameObject i... Read more
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is n...
How to reproduce:1. Open the “SampleProject“ project2. Open the “SampleScene”3. In the Scene view, observe the “NoFillMaterialOnEdge... Read more
[Android] Cannot select text written in the TMPro InputField when draggi...
How to reproduce:1. Open the “TheCaretSelect.zip“2. Build and Run for Android3. Press on the InputField in the application4. Type in... Read more
USS units are not serialized when values are edited manually in the file
How to reproduce:1. Create and open a new project2. Create a UI Document and open it in UI Builder3. Create a new USS StyleSheet ins... Read more
Normal maps are rendered differently in Sprite Editor when compared to t...
How to reproduce:1. Open the “NormalMap_Bug.zip“ project2. Open the Window > 2D > Sprite Editor window3. Select the “Assets/Ha... Read more
"The managed function `UnityEngine.SystemInfo.get_processorType()' is no...
How to reproduce:1. Open the attached "IN-95922" project2. Open the "SampleScene"3. Open the Build Profiles window, ensure the Andro... Read more
TypeInfo reports invalid size when type contains GCHandle fields
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “The Bug“... Read more
Screen blacks out or certain objects flicker on Google Tensor devices wh...
How to reproduce:1. Open the attached "IN-95684" project2. Open the "Playground" Scene3. In the Build Settings window, switch the Pl... Read more
Additional Light shadows do not appear when custom shaders are used
How to reproduce:1. Open the attached “IN-95392_URPAdditionalLightBug“ project2. Open the “SampleScene“ and enter Scene View3. Obser... Read more
Search Window preview sometimes to not update
There is no clear repro steps for a lot of project (especially projects with lots of materials, or materials embedded in fbx): Clear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject