Search Issue Tracker
Duplicate
Votes
4
Found in
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109366
Regression
No
Transitions are being skipped in the Animation Controller when disabling the Animator
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/AnimatorLOD/Demo/Scenes/StressTest.unity” Scene
3. Enter the Play Mode
4. Observe the characters in Scene view
Expected result: All characters continue to perform running animation
Actual result: Some characters go into the default pose
Reproducible with: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Could not test with: 2022.3.62f1 (Assets\Samples\Animancer\8.0.2\Animancer Samples\07 Sprites\02 Directional Character\DirectionalCharacter.cs(131,24): error CS1061: 'Rigidbody2D' does not contain a definition for 'linearVelocity' and no accessible extension method 'linearVelocity' accepting a first argument of type 'Rigidbody2D')
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
-
Resolution Note:
This has aready been addressed. See duplicate bug.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-107650
Comments (3)
-
DevDunk
Jun 20, 2025 20:32
-
DevDunk
Jun 20, 2025 20:32
Might be fixed in the latest release
-
DevDunk
Jun 16, 2025 16:37
This beaks AnimatorLOD, a fairly well used asset
https://assetstore.unity.com/packages/tools/animation/animatorlod-pro-animator-optimizer-275807?aid=1100ljSxt
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #UUM-107650