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Input.multiTouchEnabled is True in editor for standalon/web - used to be...
-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce : - open the attached project & scene- enter play mode. Use the arrow keys to move the bike- select the quad ... Read more
An error is thrown when you add/remove components to a prefab while crea...
Steps to reproduce : - import the project attached- open the scene 'TestScene'- in the Project window, select the prefab named 'Test... Read more
OnPostRender does not render when an image effect with ImageEffectOpaque...
Steps to reproduce : - import the project attached- press play- check/uncheck the toggle in the top left corner and notice that the ... Read more
4.3 alfa 2 - after importing bootcamp project 2 errors appear and cannot...
2 errors in console show up after importing bootcamp project: Assets/Locomotion System/Editor/LocomotionEditorClass.cs(129,74): erro... Read more
After creating a texture, in 4.2, it takes a couple frames before a rend...
Steps to reproduce : - import the project attached- open the scene- press play and notice the textid 0 *Note :Only reproducible on E... Read more
Transform.hasChanged gets set to true when using Handles.Slider even if ...
Steps to reproduce : - import the project attached- open the scene bugdemo- click on the camera- drag the arrow under the camera and... Read more
Unity crashed when adding a component to any GameObject that sets enable...
Reproduced on 4.3.a21 Open attached project2 Drag the (only) script "Group" onto the Main Camera Read more
All about bugs
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