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Typos in the License Agreement installer
Steps to reproduce : - start the installer- in the license agreement look at paragraph 5 C for representative�s typo- then scroll to... Read more
Mac: During installation we will see old information about supported pla...
During installation we will see old information about supported platforms "Build with ease using a fully integrated and streamlined ... Read more
The Global Fog image effect script causes problems with tessellation sha...
Steps to reproduce : - import the project attached- open the scene _TessellationScene- press play- switch between Forward and Deffer... Read more
Unity 4.2: Orientation not written into custom AndroidManifest
Default orientation selected in the Unity editor is no longer written into the custom android manifest. Reproduced on:Google Nexus 4... Read more
Mac internet sharing gives socket errors in Unity
To Reproduce:1. Open System Preference > Sharing2. Select Internet Sharing and turn it on3. Open Unity. Console gets Socket errors. Read more
Scroll bar overlaps the gear icon when adding multiple effects in the ne...
Steps to reproduce : - create a new audio mixer- add multiple effects from the Inspector until the scroll bar appears and notice the... Read more
Combination of lights, shader using fullforwardshadows and different lic...
To reproduce:1. Open project test422. Open scene test3. Activate Unity Pro (without Pro for platforms) license4. Switch to platform ... Read more
Changing quality settings in runtime works incorrectly
Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:S... Read more
Input.multiTouchEnabled is True in editor for standalon/web - used to be...
-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field