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0
votes
Fixed

Typos in the License Agreement installer

Installer

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Jul 25, 2013

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Version/s: 4.3.0a2

Steps to reproduce : - start the installer- in the license agreement look at paragraph 5 C for representative�s typo- then scroll to... Read more

0
votes
Fixed

Mac: During installation we will see old information about supported pla...

Installer

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Jul 25, 2013

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Version/s: 4.2.1f1

During installation we will see old information about supported platforms "Build with ease using a fully integrated and streamlined ... Read more

0
votes
Fixed

The Global Fog image effect script causes problems with tessellation sha...

Graphics - General

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Jul 25, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - import the project attached- open the scene _TessellationScene- press play- switch between Forward and Deffer... Read more

0
votes
Fixed

Unity 4.2: Orientation not written into custom AndroidManifest

Android

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Jul 24, 2013

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Version/s: 4.2.0f4

Default orientation selected in the Unity editor is no longer written into the custom android manifest. Reproduced on:Google Nexus 4... Read more

0
votes
Fixed

Mac internet sharing gives socket errors in Unity

Networking

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Jul 24, 2013

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Version/s: 4.2.0f4

To Reproduce:1. Open System Preference > Sharing2. Select Internet Sharing and turn it on3. Open Unity. Console gets Socket errors. Read more

0
votes
Fixed

Scroll bar overlaps the gear icon when adding multiple effects in the ne...

Audio

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Jul 24, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - create a new audio mixer- add multiple effects from the Inspector until the scroll bar appears and notice the... Read more

0
votes
Fixed

Combination of lights, shader using fullforwardshadows and different lic...

Scene/Game View

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Jul 24, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project test422. Open scene test3. Activate Unity Pro (without Pro for platforms) license4. Switch to platform ... Read more

1
votes
Fixed

Changing quality settings in runtime works incorrectly

Android

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Jul 23, 2013

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Version/s: 4.2.0f4

Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:S... Read more

1
votes
Fixed

Input.multiTouchEnabled is True in editor for standalon/web - used to be...

Input

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Jul 23, 2013

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Version/s: 4.2.0f4

-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more

0
votes
Fixed

LODGroup.SetLODS switch statement garbled for C#

Docs - Infrastructure

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Jul 23, 2013

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Version/s:

The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more

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