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[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...
Steps to reproduce: 1. Open user-supplied project 2. Build and Run Expected: the scene does not flicker Actual: the scene flickers ... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more
Local Shader Keywords are not used in Editor when loaded from AssetBundles
How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more
Timeline Audio Tracks are not paused when Editor loses focus
Steps to reproduce: 1. Open the attached project (case_1217337.zip) 2. Under Edit > Project Settings > Player > Resolution and Prese... Read more
Cloth still uses gravity when "Use Gravity" is unchecked
Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project 2. Select "Plane" in the Hierarchy window 3... Read more
BlobAssetReference is never disposed when created at runtime
How to reproduce: 1. Open the attached project "1216731.zip" 2. Open the Task Manager/Activity Monitor 3. Open the Sample Scene 4. E... Read more
InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...
To reproduce: 1. Open attached project ("case_1214791.zip") 2. Press Play > Game View window > hold "w" button for a few seconds 3. ... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more
"ReadPixels" errors appear when modifying a directional light with a rea...
Steps to reproduce: 1. Open user-supplied project 2. Rotate the Directional Light Expected: no errors in the Console window Actual:... Read more
[URP] Some tests fail due to Destroy being called at the wrong time
In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more
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