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Fixed

Fixed in 6000.3.0f1, 6000.4.0a6, 6000.5.0a2

Votes

0

Found in

2023.1.0a20

6000.0.60f1

6000.2.8f1

6000.3.0b7

6000.4.0a3

6000.5.0a2

Issue ID

UUM-126739

Regression

Yes

Baked Global Illumination produces incorrect lighting colors when Vertex Color is applied on a duplicated ProBuilder GameObject

-

How to reproduce:
1. Open attached project "IN-120856"
2. Open the "SampleScene"
3. Observe Scene View
4. Change the Scene View Draw Mode to Albedo
5. In the Lighting Panel, press Generate Lighting
6. Observe Scene View

Expected result: GameObjects maintain their colors from Shaded View in step 3 to Albedo View in step 6
Actual result: GameObjects look the same in Albedo View

Reproducible with: 5.2.2 (2023.1.0a20), 5.2.4 (2023.1.0a20), 6.0.7 (6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3)
Not reproducible with: 5.2.2 (2023.1.0a19), 5.2.4 (2023.1.0a19)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Regression happened in the Editor
- GameObjects “Cube (2)”, “Cube (3)“ and “Cube (4)“ are duplicates of GameObject “Cube (1)”

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