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1
votes
Fixed

[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...

Package: Scriptable Render Pipeline HD

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Feb 11, 2020

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Version/s: 5.7.2-preview

Reproduction steps:1. Open the attached project "PlanarReflectionProbe1.zip"2. Open "SampleScene.unity" under "Assets/Scenes" folder... Read more

0
votes
By Design

[DXR] Area light shape not occluded in shadow

Package: Scriptable Render Pipeline HD

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Sep 06, 2021

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Version/s: 13

The reflexion of area light shape is visible in the shadow of an object. Read more

0
votes
Fixed

[HDRP] Importing a model with a 3ds Max Physical Material assign an inco...

Package: Scriptable Render Pipeline HD

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Nov 18, 2020

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Version/s: 11.0.0

How to reproduce:1. Open the attached project named "HDRP-Import-Reproduction.zip"2. Open the "__QA_LOOK_HERE" folder3. Select the T... Read more

0
votes
Fixed

[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...

Package: Scriptable Render Pipeline HD

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Jul 22, 2020

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Version/s: 9.0.0 preview.33.

-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor.-Game view window appea... Read more

0
votes
Won't Fix

[Shuriken] Tessellation materials cause trails to disappear

Package: Scriptable Render Pipeline HD

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May 26, 2021

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Version/s: 12.0.0

Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more

0
votes
Fixed

Raytraced Reflections are not realistic with Coat Mask

Package: Scriptable Render Pipeline HD

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Jul 21, 2021

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Version/s: 12.0.0

HDRP1. Dx12 project2. Raytracing enabled3. Screen Space Reflections, Raytraced4. Two Opaque Objects, at least one must be reflective... Read more

0
votes
By Design

[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken

Package: Scriptable Render Pipeline HD

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Feb 26, 2020

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Version/s: 9.0.0

Versions tested: 2020.2.0a1 + 9.0.0 Steps to reproduce:1) Open attached project, 9801_ShurikenLightModule scene2) Make sure PointLig... Read more

0
votes
Fixed

MSAA affects render texture size even in Deffered Only mode

Package: Scriptable Render Pipeline HD

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Feb 27, 2020

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Version/s: 7.1.2

Repro steps :- Create/Open HDRP Template- Switch your HDRP lit shader mode to forward only (or both)- Set MSAA to MSAA 8x- Switch yo... Read more

0
votes
Fixed

Baked Reflection Cube is missing one side when HDRI/Physically-based Sky...

Package: Scriptable Render Pipeline HD

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Feb 05, 2020

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Version/s: 7.1.5 - 7.1.8

How to reproduce:1. Open the attached project named "Case_1217312"2. Open the Sample Scene3. Observe the Reflective spheres Expected... Read more

1
votes
Fixed

[HDRP] Path tracer does not support Physically Based Sky

Package: Scriptable Render Pipeline HD

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Sep 07, 2021

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Version/s: master

Physically based sky is know for controlling Sunlight color and intensity based on Directional light angle, among other things. When... Read more