Search Issue Tracker

0
votes
Won't Fix

[HDRP APV] UI for the script ProbeVolumePerSceneData script is incorrect

Package: Scriptable Render Pipeline HD

-

Feb 17, 2022

-

Version/s: master

Repro:1) Open any hdrp project using master branch2) Add the script ProbeVolumePerSceneData to any gameobject (its located in SRP .c... Read more

0
votes
Fixed

[URP] Deferred rendering path combined with a certain rotation of Direct...

-

Oct 10, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2023.1.0a13, 2023.2.0a1, 2023.3.0a3

Reproduction steps: Open the “Flickering” project Open “SampleScene” scene Navigate/look around in Scene View Expected result: No bl... Read more

0
votes
Duplicate

Contract wars OSX: barrel aim wrongly results in auto fire

Webplayer

-

Jan 21, 2015

-

Version/s: 4.6.0

-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails o... Read more

0
votes
Won't Fix

Terrain shortcut names and Terrain documentation are outdated

Terrain

-

May 17, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more

0
votes
Active

Shader warnings thrown when applying changes in Shader Build Settings > ...

-

Sep 22, 2025

-

Version/s: 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Open Project Settings window3. Select Graphics ta... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

-

Nov 19, 2019

-

Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Fixed

Dragging an element below a certain threshold makes it disappear from a ...

-

Mar 22, 2023

-

Version/s: 2023.1.0a25

Steps to reproduce: 1. Open any project2. Create a Script with a public array field (e.g. “public GameObject[] myObjects”)3. Attach ... Read more

0
votes
Fixed

[GL][Windows] Player crashes when using fullscreen with non-native resol...

OpenGL

-

Dec 22, 2015

-

Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more

1
votes
Active

DLSS increases cost of ALL GPU operations, mostly motion blur/LensFlare/...

-

Dec 04, 2021

-

Version/s: 2021.2.4f1

Re-opened the bug since I managed to repro on 2021.2.10f1. Basically the repro steps are simple, just not 100% of the time:- Retriev... Read more

2
votes
Fixed

[Quest] Crash on Subsystem::InitializePlugin when initializing VR in Pla...

-

Apr 07, 2023

-

Version/s: 2023.2.0a9, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open the attached project "ReproProj"2. Connect the Quest device with Oculus Link and Enter the Play Mode3. Cl... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.