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Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps:1. Open th... Read more
"Coupling Animation and Navigation": example project is not working corr...
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/M... Read more
IL2CPP build throws a managed exception at runtime with JInt
1. Load the JintTest scene.2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint.3. Build for iOS... Read more
Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project.2. Press play.3. Make sure collab history tab is visible4. In Unity > Preferences > ... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that, as the camera pans forward and back, the shadows don't... Read more
[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps:1. Open the atached project2. Open scene "Scene"3. Notice the gap before the last line of the paragraph Reproduce... Read more
Custom windows break on recompile error
How to reproduce:1. Open the attached project2. Call "My Window" from the Window menu. The window comes up fine.3. Open erroredScrip... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce:1. Download and open attached project "GetKeyBug.zip"2. Build for WebGL including "Scene" scene3. In browser, ope... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used