Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b17
Issue ID
797130
Regression
No
IL2CPP build throws a managed exception at runtime with JInt
1. Load the JintTest scene.
2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint.
3. Build for iOS with IL2CPP and run the project, a managed exception will occur.
The exception does not occur with iOS and Mono.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment