Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
790250
Regression
No
"Coupling Animation and Navigation": example project is not working correctly
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html). However, it does not.
Steps to reproduce:
1. Open attached project.
2. Navigate to: "Assets\NavigationAnimation_45_and_50\NavigationAnimation\Assets\" and open scene named "scene".
3. Press "Play" button.
4. Notice the output of the "Console" window:
" Failed to create agent because there is no valid NavMesh. "
5. Press somewhere inside of "Game" window.
6. Notice the output of the "Console" window:
" 'SetDestination' can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.NavMeshAgent:set_destination(Vector3)
ClickToMove:Update() (at Assets/NavigationAnimation_45_and_50/NavigationAnimation/Assets/Scripts/ClickToMove.cs:16). "
Expected result:
An example project should work correctly.
Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.4f1, 5.3.5p1, 5.3.5f1, 5.4.0b18.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment