Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p4
Issue ID
791288
Regression
Yes
Custom windows break on recompile error
How to reproduce:
1. Open the attached project
2. Call "My Window" from the Window menu. The window comes up fine.
3. Open erroredScript.cs and remove comment from line 10 to provoke an error during recompiling.
4. Unity compiles the scripts and errors out.
5. Select My Window: it is gone ("Failed to load").
Not reproducible: 5.3.4p3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Flipbookee
May 27, 2016 11:21
Issue still valid in Unity 5.3.5p1
Flipbookee
May 25, 2016 14:01
Issue also valid in 5.3.4p5 and 5.3.5. How come this is fixed in 5.4.4 when even 5.4.0 hasn't been released yet? :-s