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Building our version of MessagePack support for WebGL results in Templat...
To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more
[LWRP] Skybox not appearing as a result of custom renderpass
Repro steps:- download this project- open demo scene- notice the sky in the scene is grey- click on the camera preview and notice th... Read more
Maximizing Scene View throws errors when having a docked custom EditorWi...
How to reproduce:1. Open the user-submitted project ("BugRepro.zip")2. Click on Test/Window and dock its Window3. Maximize and Minim... Read more
Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce:1. Open the attached project and a scene "Volume01_Yggdrasil"2. In the Hierarchy window, select "Lighting" -> "R... Read more
[YAMLMerge] Tilemaps aren't updated correctly and sometimes display rand...
How to reproduce:1. Open attached project (tilemap.zip)2. Setup Collaboration3. Change the way the Tiles are laid out in the Tilemap... Read more
RectTransform is shown as override in Overrides window after dependent c...
Steps:1. Open attached project2. Load Test scene3. In the scene, observe that there are no Prefab overrides on the Prefab in the Ove... Read more
Looped animation Transition Graph flickers when moved in the Inspector i...
How to reproduce:1. Open the attached project "case_1131785-AnimatorNodeInspectTransitionGraphFlicker_1" and scene "SampleScene"2. S... Read more
Editor crashes when loading profiler file with memcpy stacktrace
To reproduce:1. Open any project2. In Profiler window, click Load and select the attached .raw file "P02_26_16_08_52.txt.raw" Result... Read more
[Shader Graph] Crash Occurs when attempting to drag-drop a texture into ...
I get the attached crash when trying to drag-drop the attached texture into a sub graph. The textures .meta has been attached so you... Read more
[ShaderGraph] Drag-dropping normal map texture into a shader graph cause...
Drag-dropping the attached texture into a shader graph causes the following error and does not create a SampleTexture2D Node: NullRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size