Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.3.0b11
2018.3.0f2
2019.3
2020.1
Issue ID
1131782
Regression
Yes
Editor crashes when loading profiler file with memcpy stacktrace
To reproduce:
1. Open any project
2. In Profiler window, click Load and select the attached .raw file "P02_26_16_08_52.txt.raw"
Result: editor crashes
Reproduced in: 2018.3.0b11, 2018.3.7f1
Note1: not reproduced due to unsupported data stream version in: 2017.4.22f1. 2018.3.0b10, 2019.1.0b5, 2019.2.0a7
Note2: full stack trace:
========== OUTPUTTING STACK TRACE ==================
0x0000000142B660F7 (Unity) memcpy
0x00000001420DA4AA (Unity) profiling::serialization::RawBinaryRead<0,1>::TransferSTLStyleArray<dynamic_array<int,0> >
0x00000001420D6D96 (Unity) profiling::ThreadDeserializer::ParseBlock<0,1>
0x0000000142101713 (Unity) profiling::ProfilerFrameDataDeserializer::ParseThreadJobFunc
0x00000001408A6BF8 (Unity) JobQueue::Exec
0x00000001408A6D5C (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00000001408A7272 (Unity) JobQueue::ProcessJobs
0x00000001408A92C3 (Unity) JobQueue::WorkLoop
0x0000000140A79EE0 (Unity) Thread::RunThreadWrapper
0x00007FFFCCD73DC4 (KERNEL32) BaseThreadInitThunk
0x00007FFFCCEC3691 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
Add comment