Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.3.0b11
2018.3.0f2
2019.3
2020.1
Issue ID
1131782
Regression
Yes
Editor crashes when loading profiler file with memcpy stacktrace
To reproduce:
1. Open any project
2. In Profiler window, click Load and select the attached .raw file "P02_26_16_08_52.txt.raw"
Result: editor crashes
Reproduced in: 2018.3.0b11, 2018.3.7f1
Note1: not reproduced due to unsupported data stream version in: 2017.4.22f1. 2018.3.0b10, 2019.1.0b5, 2019.2.0a7
Note2: full stack trace:
========== OUTPUTTING STACK TRACE ==================
0x0000000142B660F7 (Unity) memcpy
0x00000001420DA4AA (Unity) profiling::serialization::RawBinaryRead<0,1>::TransferSTLStyleArray<dynamic_array<int,0> >
0x00000001420D6D96 (Unity) profiling::ThreadDeserializer::ParseBlock<0,1>
0x0000000142101713 (Unity) profiling::ProfilerFrameDataDeserializer::ParseThreadJobFunc
0x00000001408A6BF8 (Unity) JobQueue::Exec
0x00000001408A6D5C (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00000001408A7272 (Unity) JobQueue::ProcessJobs
0x00000001408A92C3 (Unity) JobQueue::WorkLoop
0x0000000140A79EE0 (Unity) Thread::RunThreadWrapper
0x00007FFFCCD73DC4 (KERNEL32) BaseThreadInitThunk
0x00007FFFCCEC3691 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment