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MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce:1. Open the user's attached project2. Press GameObject in the toolbar3. Notice that the item "MenuItem" is not avai... Read more
Default UV3 value isn't zero when importing an FBX Asset with missing UV...
How to reproduce:1. Open the "FBXPartialUVDefaultIssue-2019.3" project2. Reimport "buil_lowBuilding_U.fbx" from Assets folder3. Sele... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more
Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...
How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more
MenuItems are not separated with a separator in the Hierarchy context menu
How to reproduce:1. Open user's attached project2. Go to GameObject -> SubMenu in the toolbar3. Notice that the items "MenuItem" ... Read more
Unity kernel crashes Mac with OpenGL when only Intel Graphics are present
How to reproduce:1. Open new Unity project on Mac with only integrated Intel Graphics2. Switch Graphics API from Metal to OpenGL~Cra... Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps:1. Create a new project2. Build Settings > Switch to Android3. Player Settings > Other Settings > Scripting Backend &... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce:1. Open the project "case_1245277-PackageVisibility"2. Open the Package Manager window (Window->PackageManager)3... Read more
Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...
How to reproduce:1. Open the attached project2. In the top toolbar, click PrefabTest->CreatePrefabs3. In the top toolbar, click P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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