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0
votes
Fixed

MenuItem validation function can be executed in the Hierarchy context menu

Themes

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May 13, 2020

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Version/s: 2017.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the user's attached project2. Press GameObject in the toolbar3. Notice that the item "MenuItem" is not avai... Read more

0
votes
Fixed

Default UV3 value isn't zero when importing an FBX Asset with missing UV...

Asset - Database

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May 13, 2020

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Version/s: 2019.3.10f1, 2019.3.13f1

How to reproduce:1. Open the "FBXPartialUVDefaultIssue-2019.3" project2. Reimport "buil_lowBuilding_U.fbx" from Assets folder3. Sele... Read more

1
votes
Fixed

[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...

WebGL

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Aug 15, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more

6
votes
Fixed

Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...

Scripting

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May 10, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more

1
votes
Fixed

MenuItems are not separated with a separator in the Hierarchy context menu

Themes

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May 14, 2020

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Version/s: 2017.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open user's attached project2. Go to GameObject -> SubMenu in the toolbar3. Notice that the items "MenuItem" ... Read more

0
votes
Duplicate

Unity kernel crashes Mac with OpenGL when only Intel Graphics are present

MacOS

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Mar 05, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.2

How to reproduce:1. Open new Unity project on Mac with only integrated Intel Graphics2. Switch Graphics API from Metal to OpenGL~Cra... Read more

0
votes
Fixed

HLSLcc compute shader for loop condition is generated incorrectly in shader

Shaders

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Apr 20, 2020

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Version/s: 2019.1.0a2, 2019.3, 2019.3.7f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more

0
votes
Fixed

[Android][IL2CPP][macOS] Android IL2CPP building fails

Mobile

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May 04, 2020

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Version/s: 2019.3, 2019.3.10f1, 2020.1, 2020.2

Steps:1. Create a new project2. Build Settings > Switch to Android3. Player Settings > Other Settings > Scripting Backend &... Read more

0
votes
Fixed

Embedded/local packages that are set to Always Hidden are still shown wh...

Packman

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May 07, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open the project "case_1245277-PackageVisibility"2. Open the Package Manager window (Window->PackageManager)3... Read more

0
votes
Fixed

Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

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May 13, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached project2. In the top toolbar, click PrefabTest->CreatePrefabs3. In the top toolbar, click P... Read more

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