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OnApplicationFocus doesn't work
-e: MonoBehaviour.OnApplicationFocus(bool) orMonoBehaviour.OnApplicationPause(bool) don't seem to work on Linux -repro:--create proj... Read more
NavMeshDisplay is not shown
NavMeshDisplay is not shown if Navigation window located in the editor that its always visible. Use any project to reproduce (empty ... Read more
GUI labels don't show up in simulator
To reproduce:1. Open attached project2. Build and run for iOS simulator3. Notice that labels don't show up (screen attached) Read more
error console not shown in dev build
-e: error console not shown in dev build -the console is not shown for dev builds of Windows/OSX standalone or webplayer -repro:--bu... Read more
Adding a 2D or 3D collider to a prefab doesn't result in correct bounds
To reproduce:1. open the provided project and scene2. select Ship from the Assets window3. in the Inspector, add a 2d box collider o... Read more
Adding a script with requirecomponent forces you to replace the required...
To Reproduce:1. Open Rainbow_Factory project2. Open _Scene scene3. Select POULPE object in the hierarchy4. Add Stats script as a com... Read more
Using OpenGL ES 3.0 with more than 6 textures makes the model appear black
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f3 (b441e55257eb) Read more
Unity hangs when zooming in the Curves in Animation Window
Unity hangs when zooming in the Curves view in Animation Window. This results in corruption of Controller. Repro:1. add a simple ani... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code