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Crash on VFXReadbackBuffer::ReadbackInvokeCallback when dragging a VFX t...
How to reproduce:1. Create a new HDRP/ URP project2. Import the Visual Effect Graph package from the Package Manager if needed3. Cre... Read more
Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps:1. Import the attached VFX and add it to the scene2. Observe the circle3. Open the VFX and enable the 'Set Alive' block4... Read more
Importing VFX with a ShaderGraph assignment doesn't automatically compil...
Repro steps:1. Import the attached package.2. Observe that the VFX with ShaderGraph has no compiled.3. Reimport it or go to Edit >... Read more
[Blackboard] Deleted properties still show up in the inspector
Repro steps:1. Create a new VFX and add it to the scene2. Open the VFX and create an exposed property (i.e. a float)3. Open the insp... Read more
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXVal...
How to reproduce:1. Import the attached VFX.vfx to the project2. Select VFX.vfx asset in Project Browser Expected result: No errors ... Read more
[HDRP] [VFX] Debug Material override blending
How to reproduce:1. Open the VisualEffectGraph_HDRP test project from SRP/VFX repository2. Open the Scene named HDRP3. Observe the t... Read more
Change in some operator enums doesn't recompile the graph.
Repro steps:1. Import the attached VFX and add it to the scene.2. Open the VFX and change the noise type3. Observe the graph doesn't... Read more
[VFX Graph] VFX asset is larger in size after each saved modification
How to reproduce:1. Create a new HDRP project2. Create a new vfx graph and open it3. Delete Output Context4. Create Output Context5.... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error`syntax error: unexpected token 'if' at kernel CSMain` Read more
[VFX] Trail with VisualEffect.Simulate doesn't handle position for sub-t...
How to reproduce:1. Open the user's attached "BugReport1.zip" project2. Open the "SampleScene" Scene3. Make sure the "Gizmos" is ena... Read more
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