Search Issue Tracker
Crash on VFXReadbackBuffer::ReadbackInvokeCallback when dragging a VFX t...
How to reproduce: 1. Create a new HDRP/ URP project 2. Import the Visual Effect Graph package from the Package Manager if needed 3. ... Read more
Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps: 1. Import the attached VFX and add it to the scene 2. Observe the circle 3. Open the VFX and enable the 'Set Alive' blo... Read more
Importing VFX with a ShaderGraph assignment doesn't automatically compil...
Repro steps: 1. Import the attached package. 2. Observe that the VFX with ShaderGraph has no compiled. 3. Reimport it or go to Edit ... Read more
[Blackboard] Deleted properties still show up in the inspector
Repro steps: 1. Create a new VFX and add it to the scene 2. Open the VFX and create an exposed property (i.e. a float) 3. Open the i... Read more
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXVal...
How to reproduce: 1. Import the attached VFX.vfx to the project 2. Select VFX.vfx asset in Project Browser Expected result: No erro... Read more
VFX Gradients no longer support HDR values
Repro steps: 1. Create a VFX graph 2. Select the Color over Lifetime block in the output 3. Open the gradient and try setting any co... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce: 1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project 2. Open the "Fireworks_Master" VFX Graph (Asset... Read more
[VFX Graph] VFX asset is larger in size after each saved modification
How to reproduce: 1. Create a new HDRP project 2. Create a new vfx graph and open it 3. Delete Output Context 4. Create Output Conte... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error `syntax error: unexpected token 'if' at kernel CSMain` Read more
[VFX] Trail with VisualEffect.Simulate doesn't handle position for sub-t...
How to reproduce: 1. Open the user's attached "BugReport1.zip" project 2. Open the "SampleScene" Scene 3. Make sure the "Gizmos" is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection