Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1321713
Regression
No
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXValueType errors are thrown to the Console
How to reproduce:
1. Import the attached VFX.vfx to the project
2. Select VFX.vfx asset in Project Browser
Expected result: No errors are thrown in the Console
Actual result: Invalid operation type: 330, Invalid value type: 0, Invalid VFXValueType: 0 errors are thrown in the Console
Reproduced with: 2021.2.0a10(12.0.0)
Notes:
- Video of reproduction is attached in Edit
- Full error messages:
Invalid operation type: 330
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid value type: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid VFXValueType: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- In particular cases, same errors with different indices are thrown when opening graph, connecting disconnecting nodes, contexts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note (fix version 12.0.0):
Fixed in VFX Graph12.1.2