Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1321713
Regression
No
[VFX Graph] Invalid operation type, Invalid value type, Invalid VFXValueType errors are thrown to the Console
How to reproduce:
1. Import the attached VFX.vfx to the project
2. Select VFX.vfx asset in Project Browser
Expected result: No errors are thrown in the Console
Actual result: Invalid operation type: 330, Invalid value type: 0, Invalid VFXValueType: 0 errors are thrown in the Console
Reproduced with: 2021.2.0a10(12.0.0)
Notes:
- Video of reproduction is attached in Edit
- Full error messages:
Invalid operation type: 330
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid value type: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Invalid VFXValueType: 0
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- In particular cases, same errors with different indices are thrown when opening graph, connecting disconnecting nodes, contexts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 12.0.0):
Fixed in VFX Graph12.1.2