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1
votes
Not Reproducible

[Linux] Clicking the + button in the Binding popup window closes the Bin...

Package: Input System

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Mar 27, 2019

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Version/s: 0.2.6

How to reproduce:1. Open the originally attached project ('InputSystemTest.zip')2. Open 'SampleScene' and select the BindingTest Gam... Read more

0
votes
Fixed

Packman reports disabled modules as enabled, invalidating conditional de...

Packman

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Mar 27, 2019

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Version/s: 2019.1.0b2

Reproduction steps: 1. Open "1141315" project2. Open "Package Manager" -> "Built-in packages"3. Disable "Physics2D" Expected Resu... Read more

13
votes
By Design

[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...

XR SDK

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Mar 27, 2019

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Version/s: 2017.4.0f1, 2018.3.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To reprod... Read more

2
votes
Won't Fix

Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...

Mono

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Mar 27, 2019

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Version/s: 2018.3.0a1, 2018.3.10f1

Steps to reproduce:1. Open QA-supplied project ("FreezeReproProject.zip")2. Open Scene "Login" in Assets -> Scenes3. Enter Play M... Read more

6
votes
Fixed

[VFX] Particles flicker when Blend Mode is set to Alpha, Turbulence Bloc...

Package: Visual Effect Graph

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Mar 27, 2019

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Version/s: 5.3.1

How to reproduce:1. Open attached project "Bugs.zip"2. Open "Particles" scene3. Enter Play Mode Expected result: Particles do not fl... Read more

0
votes
By Design

Build takes more storage space when large sprite sheet is used with a lo...

2D

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Mar 27, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open user's attached project ("SpritePackerProblem")2. Open Build Settings and build "BigSpriteScene" scene into a n... Read more

0
votes
By Design

[iOS][Android] Stencil comparisons don't work on mobile

Mobile

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Mar 27, 2019

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Build & Run3. Move the Player to the edge of the floor and observe that the b... Read more

0
votes
Fixed

[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)

Vulkan

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Mar 27, 2019

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Version/s: 2019.1.0b9

Steps to reproduce:1. Open attached project2. Open SampleScene3. Build & Run to an Android device4. Take a RenderDoc capture5. O... Read more

0
votes
Fixed

[WebGL] "Screen position out of view frustum" error is thrown when using...

WebGL

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Mar 27, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project ("case-1141232-WebGL Visibility.zip")2. Build for WebGL platform (with "Fail" scene at... Read more

0
votes
Fixed

Position Gizmo on the Reflection probe moves differently from the Probe ...

Package: Scriptable Render Pipeline HD

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Mar 27, 2019

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Version/s: 5.10.0

How to reproduce:1. Open the "Reflection Probes 01*" Scene in the attached "Bugs.zip" Project2. Click on the "Reflection Probe <-... Read more

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