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[Android] Compass is shacking and showing incorrect directions on Androi...
Steps to reproduce: Open the "Sensors-TestProject" project Go to File > Build Settings and select Android Platform Build and Run ... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce:1. Open attached project2. Open Window > General > Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more
Cutout Shader does not clip pixels completely when they are in a closed,...
How to reproduce:1. Open the “repro.zip“ project2. Open the “SampleScene“3. Focus on the Game view4. Observe the Game view Expected ... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
Sprite Atlas changes Secondary Texture when entering Play mode
How to reproduce:1. Download and open the attached "IN-9238_SecondaryTextureBugReport" project2. Enter "Play" mode3. Observe the pla... Read more
GameObject children move un-accordingly when moving the parent GameObjec...
How to reproduce:1. Open the attached user project2. Open Scene “Playground“ (Assets/StarterAssets/ThirdPersonController/Scenes)3. S... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
[General]Cursor becomes very laggy when dragging file from Finder to the...
Reproduction steps:1. Create a new project2. Drag any file or folder from Finder or Desktop over the Editor3. Observe the cursor and... Read more
[WebPlatform][Android] App crashes on launch on some devices with "TypeE...
How to reproduce:1. Open the attached project2. Select WebGL platform3. Build the project4. Navigate to the build folder through the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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