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PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: Open the attached user's Project “LeakMemory” Select Android build target Add the default scene in the build set... Read more
[HDRP] Built project screen flickers when using HDRP
Reproduction steps:1. Open the attached project “FlickerRepro”2. Build the project3. Run the built project4. Look at the built proje... Read more
[MacOS] Player is rendered in a small portion of the second display when...
How to reproduce:1. Open the user's project "TestMultiDisplay.zip"2. Build and Run3. Press the "Display 2" Button in the Player Expe... Read more
Copy Path in the Editor doesn't copy the full path
How to reproduce:1. Create a new project2. In the Project window right-click on the Assets folder and click Copy Path3. Check the co... Read more
"textureSheetAnimation.startFrame" acts differently comparing to Start F...
How to reproduce:1. Open the user-attached project “textureSheetIssue”2. Open the “SampleScene” scene3. Select the “ParticleSystem” ... Read more
Allocation of 16 bytes messages are spammed when adding a script to the ...
How to reproduce:1. Open the user-attached project2. Open the “FE” scene3. Enter the Play Mode4. Observe the Console Expected result... Read more
[HDR] HDR is overexposed using the native screen of the MacBook
Steps to reproduce: Download attached project and open in Unity Build and Run project on a MacBook Observe overexposed HDR output No... Read more
A missing component reference is not marked as "Missing" when reloading ...
Steps to reproduce:1. Open the attached project “MissingReference“2. Open the “Assets/TestScene.unity“ Scene3. In the Hierarchy wind... Read more
Lightning breaks when unloading an additively loaded Scene containing a ...
How to reproduce:1. Open the attached project “DarkenedLightRepro.zip”2. Enter Play Mode3. Wait for the 1st Scene to reload Expected... Read more
"ArgumentNullException" thrown when clicking the "add" footer button of ...
How to reproduce: Open the attached project "Repro.zip" Open Sample>Sample Window Click the "+" button in the "Sample Window" Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS