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Close button has a low definition in modal windows when using a 4K resol...
How to reproduce:1. Open any Unity project2. Select “Window” → “Package Manager” in the main menu3. Observe the close button in the ... Read more
CubemapInspector error spam when a native Cubemap texture is being inspe...
How to reproduce: Open the project “IN_19061” Enter the Play Mode Select the "CubemapRepro" GameObject in the hierarchy. Observe the... Read more
The Scene view is not greyed out when searching in the Scene with URP De...
How to reproduce:1. Open the attached project “urp-grey.zip”2. Enter “a” in the Hierarchy search bar Expected results: The Scene vie... Read more
Input.GetMouseButton(1) is not updated when releasing LMB and RMB outsid...
Reproduction steps: Open the attached “Input GetMouseButton_1 Issue” project Open the “SampleScene” scene Enter the Play Mode While ... Read more
VFX asset window displays old VFX title after its renaming
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Bundles extension fails to load in the WebGL builds
How to reproduce:1. Open the project “IN_24745“2. Press Tools → Build Asset Bundles3. Press File → Build And Run Expected result: bu... Read more
Error "Dimensions of colour surface does not match dimensions of depth s...
How to reproduce using the attached project:1. Open the project “IN_22610“2. Open the “SampleScene” Scene in Scenes3. Select “Main C... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -> Asset Management -> Addressables ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject