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0
votes
Fixed

[Tilemap] Grid component doesn't render when the values in CellSize/Cell...

2D

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Dec 07, 2017

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Version/s: 2018.1.0a7

Description:Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce:1. Create a New Project... Read more

9
votes
Won't Fix

[Mac] 16:9 resolutions not appearing in either the Windowed or Fullscree...

MacOS

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Dec 07, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Force 16:9 Aspect Ratio under Player Settings->Supported Aspect Ratios2. Build Project for Standalone - Mac... Read more

0
votes
Not Reproducible

[Android] Fatal signal 11 (SIGSEGV), code 1 crash on Nvidia Shield table...

Android

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Dec 07, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "repro976402.zip" project.2. Build and run on Nvidia Shield tablet.3. When application o... Read more

0
votes
By Design

Compute shader with volume texture fails to dispatch

Shaders

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Dec 07, 2017

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Version/s: 2017.2.0p4

Reproduction steps:1. Download project "ComputeTest2.zip" and open in Unity2. Open scene ComputeTest3. Enter Play mode (notice there... Read more

1
votes
Duplicate

[SceneView] SceneView picking is inconsistent and does not allow clickth...

Scene/Game View

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Dec 07, 2017

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Version/s: 2017.3.0f1

Steps to reproduce:1. Open user attached project2. Open sceneview_picking_with_prefabs3. Select the child "only_water_pickable_000" ... Read more

0
votes
Won't Fix

[Vuforia] World Center Mode - CAMERA ignores AR camera's rotation when ...

XR SDK

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Dec 07, 2017

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Version/s: 2018.1.0a7

This makes it impossible to set the scene in such way, that ImageTarget would be projected on X-Z axis with the camera above with th... Read more

1
votes
Won't Fix

Nested block comment with single-line comment will cause errors in shade...

Shaders

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Dec 07, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Create a new project2. Create a new Shader3. Add lines anywhere in the shader:/*//*/4. Notice, that the shader f... Read more

0
votes
Fixed

[UI] 'Cancel' button is shifted right after resizing Lighting Window dur...

Progressive Lightmapper

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Dec 07, 2017

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Version/s: 2018.1.0a7

Steps to repro: 1. Open attached project and 'test' scene;2. Open Lighting Setting windows (Window>Lighting>Settings);3. Click... Read more

0
votes
Fixed

[2D] No warning to user when a sprite in both master and variant atlases...

2D

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Dec 07, 2017

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Version/s: 2018.1.0a1, 2018.1.0a7

After clarification with Kuan, the issue now is that: When a master and variant atlas are both "Include in Build" enabled, and there... Read more

0
votes
Won't Fix

[Android] VideoPlayer not playing video from URL when running project

Android

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Dec 07, 2017

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Version/s: 2017.1.0p4

To reproduce:1. Open user's project2. Enter Play mode - video is being played3. Build and Run for Android Expected: video is being p... Read more

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