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Editor crashes after enabling certain modules in Particle System while p...
Steps to reproduce:1. Open attached “EnableModule.zip” Unity project2. Open scene “Main”3. Select “Particles” object in Hierarchy4. ... Read more
Changing the parent of an object with a collider component to a Composit...
Steps to reproduce:1. Open attached “ColliderParent.zip” Unity project2. Open scene “Example”3. Enter Play mode4. Click the red butt... Read more
Spatial Mapping Renderer component is crashing Editor on play when Mixed...
Steps to reproduce:1. Open the attached project(case_977679-Origami.zip)2. Switch platform to Windows Store3. Open the "Origami zone... Read more
Android Keystore location saved as absolute value in Project Settings
Steps to reproduce:1. Open new project2. In Player settings for Android, under Publishing settings, open the Keystore Manager window... Read more
[Android] Device enters immersive mode even when splash screen is turned...
How to reproduce:1. Open the project attached by QA2. Deploy to device3. Notice app enters immersive mode when loading Expected beha... Read more
NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue:1. Open the attached project2. Open the "NavBug" scene3. Enter Play mode4. Navigate to the area with text... Read more
[Mac][Scripting] Unity crashes when entering Play Mode
Reproduction steps: 1. Open "Maze generator.zip" project2. Open "MazeTest" scene3. Enter and Exit Play mode until the Editor crashes... Read more
Clicking on a 'Shader Variant Collection' outputs a "NullReferenceExcept...
Reproduction steps: 1. Open "New Unity Project.zip" project2. In the Project window click on "global" Expected Result: The Shader Va... Read more
Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce:1. Create a new Unity project2. Create two UI Input Fields3. Download and install a Chinese IME (during this test h... Read more
[WebGL] Canvas Size/Resolution will not scale in browser when using Line...
How to reproduce:1. Create new project2. Switch platform to WebGL and set "Colour Space" to Linear3. Build4. Open build project on b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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