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Fixed in 2018.3.X

Fixed in 2017.4.X



Found in


Issue ID




[WebGL] Canvas Size/Resolution will not scale in browser when using Linear color space



How to reproduce:
1. Create new project
2. Switch platform to WebGL and set "Colour Space" to Linear
3. Build
4. Open build project on browser and inspect WebGL player
5. In Inspector, open body -> div -> div -> Canvas and change width and height

Actual result: When using the linear colour space option in the player settings of a WebGL build, the <canvas> element is not resized/scalable. However, with the Gamma option, it is.

Reproduced with: 2017.2.1p2, 2017.3.0p2, 2018.1.0b3

Tested on Chrome and Firefox

Comments (1)

  1. OChrisJonesO

    Jan 25, 2018 14:49

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