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Unable to move sprite when zoomed very far
When trying to move sprite with 2D gizmo when the scene view is zoomed very far, it insist on rotating instead. 1. Open new project2... Read more
[Hang] High particle lifetimes and prewarm causes unity to hangup when e...
To reproduce:1. Create a new object and attach a particle system to it2. Set the lifetime of the particles to 500003. Enable prewarm... Read more
Can't stream wav file from web server using WWW
Steps to reproduce : - import the project attached- open the scene- press play and notice the sound is popping and then dying Read more
Continuous Collision Detection does not work properly on rigidbodies wit...
To reproduce:1. Open the attached project2. Run the "Test" scene3. Click on spheres4. The top sphere bounces from the mesh collider ... Read more
OnTriggerStay2D is called not properly
To reproduce:1. Open the attached project2. Run the "scene1"3. Move Jane object using arrow keys so that it collides with a "Trappe"... Read more
Animator progress bars are broken
0. Open "Scene".1. Make sure the Animator window is open.2. Select the game object "Button" so that its Animation controller graph i... Read more
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more
Calling Undo.RecordObject(null,"") causes Editor to crash
1. Open any project2. Create EditorUndo.cs file: using UnityEngine;using UnityEditor;using System.Collections; public class EditorUn... Read more
Real-time shadows are not working with an orthographic camera
To reproduce:1. Make a fresh project.2. Change player settings to deferred rendering.3. Add a point light, set to soft shadows.4. Ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera