Search Issue Tracker
Fixed in 4.3.2
Votes
1
Found in
4.3.0f4
Issue ID
575721
Regression
Yes
Animator progress bars are broken
0. Open "Scene".
1. Make sure the Animator window is open.
2. Select the game object "Button" so that its Animation controller graph is displayed in the Animator window.
3. Press play
4. Observe that the Animator is playing the "on" state, and the blue bar is filling at a standard rate.
5. Click the button (the white circle).
6. Observe that the animation has transitioned to the "off" state (correctly), and the circle disappears (correctly), but the blue bar graphic in the off state is drawing incorrectly.
7. Click the (now invisible) button again.
8. Observe that the animation has transitioned to the on state, but the button does not appear again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment