Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
575633
Regression
Yes
Real-time shadows are not working with an orthographic camera
To reproduce:
1. Make a fresh project.
2. Change player settings to deferred rendering.
3. Add a point light, set to soft shadows.
4. Add some geometry to the scene and note that shadows are working fine.
5. Change Main Camera to orthographic projection.
6. Check the point light in the inspector, note there is now a warning "only directional lights can have shadows in forward rendering" and shadows are no longer working.
Expected result: Shadows get rendered properly
Actual result: Objects have no shadows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment