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Editing a Polygon Collider 2d in 3d view is broken when z position is not 0
To reproduce:1. Open project repro2. Open scene "repro"3. Set the scene view to 3d4. Select "plr". It's a sprite with a polygon coll... Read more
Object references more than it should
To reproduce:1. Open attached project2. Open scene sample3. In the toolbar open "!!!@ Click Me @!!!! > Checker Dialog"4. Press Ch... Read more
Emoji characters are not displayed in dynamic font
Reproduced in the editor and in a standalone build. Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
Adding a polygon collider 2d on runtime via script is broken on builds
To reproduce:1. Open attached project2. Open scene "screen". It contains a sprite and a script that attaches a polygon collider 2d c... Read more
Script component disappears from Inspector when changing the script asse...
Script component disappears when changing the script asset via the Object Selection window. Please see attached video for further de... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce:1. Open attached project2. Open scene "creatures"3. Run - unity crashes with no bug report Removing the line "SXFaudioS... Read more
Scene icons move to the left when selected by Type in Project Browser
Scene icons move to the left when selected by Type in Project Browser - please see attached video for details. To reproduce:- Open a... Read more
Two networking errors everytime a new project is created
Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity 1. Create new project Observe errors in console: ... Read more
The padding is missing on the top part of the Color window
The padding is missing on the top part of the Color window - please see attached screen shots. Regression from 4.3.4f1. To reproduce... Read more
headless Angrybots crashes
-e: when running angrybots as a headless build it crashes -repro:--build angrybots for linux with the headless option ticked--run bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS