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BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every s...
To reproduce:1. Open project2. Open profiler3. Open and play 'main' scene4. Observe that BuildPipelineInterrfaces.InitializeBuildCal... Read more
[UI] In Playmode, Clicking/Hovering on the Lighting tab throws exception...
[Global Illumination] In PlayMode, Clicking/Hovering on the Lighting tab throws exception "Serialised Object target destroyed" Steps... Read more
Sprite Packer logs are unnecessarily showing for each asset bundle building
https://unity.slack.com/archives/C06TQE31T/p1512489721000065https://unity.slack.com/archives/C06TQE31T/p1512489857000593 Basically, ... Read more
Reading local file with UnityWebRequest which contains "#" and multibyte...
Steps to reproduce:1. Open attached “ReadLocal.zip” Unity project2. Enter Play mode3. Observe Console Expected results:Local file is... Read more
[OSX] Opening script, IDE does not get focused
To reproduce:1. Open users attached project "TestProject.zip"2. Double click Script1.cs3. Observe as the IDE opens4. Double click Sc... Read more
Shader partially reverts to Fallback if Directional Light has shadows set
How to reproduce:1. Open the "ShaderRepro.zip"2. Open the "temp" scene3. Notice, that the nebula fogs are not visible Actual result:... Read more
[Crash] Corrupted "CAB" files in asset bundles causes crash
Reproduction steps: 1. Open "MinimalRepro.zip" project2. "Portalarium" -> "Build" -> "Character And Resource Asset Bundles"3. ... Read more
[Mac] Crash on StackOverflow in a Setter method
Steps to reproduce:1. Open attached project2. Open Scene Scenes/Main3. Enter Play mode Expected result: Unity gives the same error a... Read more
Animator with enabled culling doesn't affect cloth simulation correctly
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more
Select Dependencies displays assets that are not present in scene
How to reproduce:1. Open given Unity project2. With the right mouse button click the "SpeechUI" and select "Select Dependencies"-- N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS