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Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.3.0b10
Issue ID
978564
Regression
No
BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load when loading the same scenes multiple times
To reproduce:
1. Open project
2. Open profiler
3. Open and play 'main' scene
4. Observe that BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load
Expected: BuildPipelineInterrfaces.InitializeBuildCallbacks() should be called only once after the first time scene is loaded and initialised.
Actual: it is called after every scene load
Reproduced: 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
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rachidDev
Mar 15, 2018 18:37
I have problem In the last patch released on 13 March, I notice the prefab has changed in his value y in the first load of scene, and that happen in the version beta..
this patch is goog Unity 2017.2.2p1 , but the only issue I'm facing it now is I can't get success when I use handle resolve to fix conflit between google SDK.