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Fixed in Unity 2018.2

Votes

0

Found in

2017.3.0b10

Issue ID

978564

Regression

No

BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load when loading the same scenes multiple times

Scene Management

-

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Priority: 7Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

To reproduce:
1. Open project
2. Open profiler
3. Open and play 'main' scene
4. Observe that BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every scene load

Expected: BuildPipelineInterrfaces.InitializeBuildCallbacks() should be called only once after the first time scene is loaded and initialised.
Actual: it is called after every scene load

Reproduced: 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1

Comments (1)

  1. 56df41b76d98190facc5b7c55fe24fef?d=mm

    rachidDev

    Mar 15, 2018 18:37

    I have problem In the last patch released on 13 March, I notice the prefab has changed in his value y in the first load of scene, and that happen in the version beta..
    this patch is goog Unity 2017.2.2p1 , but the only issue I'm facing it now is I can't get success when I use handle resolve to fix conflit between google SDK.

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