Search Issue Tracker
Assembly Definition Files Break UWP Build
How to reproduce:1. Download attached project file and open "TestScene".2. Change Platform to UWP.3. Press Build Expected result: Bu... Read more
Need a better error message when C++ is not installed for building Windo...
Need a better error message when C++ is not installed for building Windows il2cpp apps 1. What happenedI've tried to build a Windows... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce:1. Download project "ParticlesIssue.zip" and open in Unity2. Enter "bug" scene3. Select Particle System and set Sta... Read more
Crash on importing "Survival Shooter" and "Space Shooter" in same project.
Crash on importing the assets "Survival Shooter" and "Space Shooter" in the same project. This issue was also observed while importi... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce:Run the attached project with the following command line"<your path to Unity Editor>\Unity.exe" -projectPath "<... Read more
[UWP] Build & run fails due to missing Windows.Foundation.UniversalApiCo...
Reproduction steps:1. Open any project2. Try to build & run3. Fails with the following output: Exception: Failed to build Visual... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce:1. Open attached “Particles.zip” Unity project2. Open “Main” scene3. Select “Particle System” object in Hierarchy... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce:1. Open LightSettings Window from Window Menu &... Read more
[XR][iOS][Vuforia] Background plane doesn't fill the entire screen
Reproduction steps:1. Make sure Vuforia module is installed.2. Create a new project.3. Import the attached package " 979615_Package"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS