Search Issue Tracker

2
votes
Fixed

Adjusting Transform values of multiple Canvas child objects that are far...

UI

-

Nov 08, 2015

-

Version/s: 5.4.0

Reproduction steps: 1. Open the "UISlowDownTest.zip" project. 2. Open the "TestScene" scene 3. Play the scene 4. Hold UP arrow for a... Read more

0
votes
Duplicate

WebGL build crashes if "Strip Engine Code" is enabled

WebGL

-

Sep 22, 2016

-

Version/s: 5.4.0f3

To reproduce: 1) Open the project attached by the user 2) Build "Offline_tablet" scene for WebGL 3) Open the build and notice the cr... Read more

0
votes
Not Reproducible

[Skinned Mesh Renderer]Adding bones through a script during runtime corr...

Graphics - General

-

Sep 28, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more

0
votes
Fixed

Pivot point is not deleted properly with undo, clicking it results in a ...

Themes

-

Sep 27, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open "testscene" scene 3. Select "NewObject" in hierarchy view tab 4. Go to GameObje... Read more

0
votes
Fixed

[iOS] When "input.Gyro.enabled=true" is set, "input.Gyro.rotation" doesn...

iOS

-

Sep 28, 2016

-

Version/s: 5.5.0b5

Reproduction steps: 1. Open the attached gyro project. 2. Build and run "1" scene. 3. Rotate a device. - Gyroscope is bound to came... Read more

0
votes
Duplicate

Normal map breaks on iOS

iOS

-

Sep 28, 2016

-

Version/s: 5.4.1p2

Steps to reproduce: 1) Open the attached project. 2) Switch platform to iOS. In the Scene, there's a large cube which has a shader ... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

-

Sep 02, 2016

-

Version/s: 5.4.0p3

Reproduction steps: 1. Open the project 2. Open the only scene 3. Play the scene 4. Open the Frame Debugger 5. Notice that meshes ar... Read more

0
votes
By Design

Mesh Renderers are not batched dynamically when the parental object is s...

Graphics - General

-

Sep 26, 2016

-

Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project LightProbeAnchorBug.zip 2. Open the DrawCall scene 3. Enter Play mode 4. Open the F... Read more

9
votes
Fixed

[Lightmapping]Console throws 'Couldn't find baked index for current ligh...

Progressive Lightmapper

-

Sep 15, 2016

-

Version/s: 5.5.0b3

Reproduction steps: 1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password... Read more

1
votes
By Design

CommandBuffer.Blit does not produce the same result as Graphics.Blit

Graphics - General

-

Sep 28, 2016

-

Version/s: 5.4.1f1

Reproduction steps: 1. Open the project 2. Open the "Test_CommandBufferBlit" scene 3. Play the scene and notice the gray screen 4. O... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.