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In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...
Steps to reproduce:1. Open the “UiTest” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Click on the middle of the Slider... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: Open the attached “UITKTest.zip” project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode H... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more
Data type compiles to uint when declaring a struct in a shader
Steps to reproduce:1. Open the “NMShader” project2. Open the “KeepItReal” shader in Assets/Shaders3. Observe the code where the stru... Read more
[Device Simulator] Internet Reachability dropdown properties are not nic...
Steps to reproduce:1. Open any project2. Go to Window>General>Device Simulator3. Enable Control Panel in the top right corner4... Read more
[M1] Glitches and graphical artifacts are appearing when Rendering Path ...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Expected resul... Read more
[WebGL] Addressables are not loaded in Build
Reproduction steps:1. Open the attached “My project.zip“ project2. Open “SampleScene” scene3. Switch platform to WebGL4. Build and R... Read more
Error "MissingComponentException" is thrown when clicking on Prefab with...
How to reproduce:1. Open the user's attached project "IN_21874"2. In Assets press -> "Prefabs" -> "Network" -> "Player" pre... Read more
[URP] Lights become realtime when copying and instantiating them using I...
Reproduction steps: Open the “InstantiateBugsStripped“ project Open the “Empty” scene Enter the Play Mode Press Window → Analysis → ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument