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Fixed

Fixed in 2020.3.47f1, 2021.3.21f1, 2022.2.9f1, 2023.2.0a3

Votes

1

Found in

2021.3.16f1

2022.1.24f1

2022.2.2f1

2023.1.0a24

2023.2.0a1

Issue ID

UUM-21567

Regression

No

[M1] Glitches and graphical artifacts are appearing when Rendering Path is set to Deferred using the Built-in Render Pipeline

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Reproduction steps:

# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Observe the Game View

Expected result: No glitches or graphical artifacts are seen around the white “Cube” GameObject
Actual result: Graphical artifacts (black squares are appearing and disappearing) are seen around the white “Cube” GameObject

Reproducible with: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1 (Apple Silicon Editor is unavailable)

Reproducible on: M1 MacOS 13.0

Notes:

* This issue is only reproducible on Apple Silicon Editors on M1 Mac
* Rendering Path has to be set to Deferred (Edit > Project Settings > Graphics > Tier Settings > High (Tier 3))

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