Search Issue Tracker
Fixed in 2020.3.47f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.2.X, 2023.2.0a3
Votes
1
Found in
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21567
Regression
No
[M1] Glitches and graphical artifacts are appearing when Rendering Path is set to Deferred using the Built-in Render Pipeline
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/SampleScene.unity” Scene
- Observe the Game View
Expected result: No glitches or graphical artifacts are seen around the white “Cube” GameObject
Actual result: Graphical artifacts (black squares are appearing and disappearing) are seen around the white “Cube” GameObject
Reproducible with: 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1 (Apple Silicon Editor is unavailable)
Reproducible on: M1 MacOS 13.0
Notes:
- This issue is only reproducible on Apple Silicon Editors on M1 Mac
- Rendering Path has to be set to Deferred (Edit > Project Settings > Graphics > Tier Settings > High (Tier 3))
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment