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Windows Phone 8 player fails to call System.Type.GetMethod() with Method...
Create a script which makes use of System.Reflection.MethodInfo System.Type.GetMethod(System.String, System.Reflection.BindingFlags)... Read more
Sending application to background at the time when splash screen flicker...
Steps to reproduce:1. Build and run any project2. While app is loading, it will blink once during splashscren. As soon as it blinks ... Read more
Sometimes enter is not called when 2D collision happens
To reproduce:1. Open the attached project2. Run the scene3. Click on the bottom-left ball and see that everything works fine4. Click... Read more
Collision issues when using 2D box colliders
Steps to reproduce : - import the project attached- press play- move the character around and notice that the character will be stuc... Read more
ImportFBX Errors: Unsupported wedge mapping mode type
The error message is shown in the console after importing an .obj file created with Wings3D. Reproduced with:Unity Version 4.3.2f1 (... Read more
Shader bug on device with feature level 9.3
Unity Editor correctly renders shaders compiled in shader model 3.0 when in DirectX 11 9.3 graphics emulation mode on PC. When shade... Read more
A mistake in the NavMeshPath.corners example
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This:lengthSoFar = Vector3.Distance(previousCorner, c... Read more
Sprite animation twitches it's position for a frame
To reproduce:1. Open attached project2. Open scene "AnimationTesting"3. Enter play mode - notice that the sprite twitches in positio... Read more
When creating a Scoreloop Social client from the BlackBerry
1) What happenedWhen creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howeve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS