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Fixed
Fixed in 2021.3.45f1, 2022.3.51f1, 6000.0.23f1
Votes
0
Found in
2021.3.43f1
2022.3.47f1
6000.0.19f1
Issue ID
UUM-80043
Regression
No
Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
Steps to reproduce:
1. Open the “Users attached project”
2. Add the “Users attached package” to the Project
3. Open the “smallerScene”
4. Enter Play Mode
5. Observe the crash
Reproducible with versions: 2021.3.43f1, 2022.3.47f1, 6000.0.19f1
Reproducible on: macOS 14.6.1 (Intel), Windows 10 (By the reporter)
Not reproducible on: no other environment tested
First few lines of Stack Trace:
{noformat}0x00007ff6078de96a (Unity) UnityEngine::Animation::SetGenericFloatPropertyValues
0x00007ff607911004 (Unity) Animator::UpdateAvatars
0x00007ff607471d19 (Unity) DirectorManager::ExecuteProcessCallbacks
0x00007ff607472031 (Unity) `DirectorManager::InitializeClass'::`2'::FixedUpdateDirectorFixedUpdatePostPhysicsRegistrator::Forward
0x00007ff60716874c (Unity) ExecutePlayerLoop{noformat}
Notes:
- If the issue does not reproduce on the first try, enter Play Mode a couple of times or select a couple of GameObjects in the Hierarchy as soon as Play Mode is entered
- Couldn’t test in Standalone Player due to the build failing
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Resolution Note (fix version 6000.0.23f1):
Fix crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated.