Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X

Fixed in 6000.0.23f1

Votes

0

Found in

2021.3.43f1

2022.3.47f1

6000.0.19f1

Issue ID

UUM-80043

Regression

No

Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled

--

-

Steps to reproduce:
1. Open the “Users attached project”
2. Add the “Users attached package” to the Project
3. Open the “smallerScene”
4. Enter Play Mode
5. Observe the crash

Reproducible with versions: 2021.3.43f1, 2022.3.47f1, 6000.0.19f1

Reproducible on: macOS 14.6.1 (Intel), Windows 10 (By the reporter)
Not reproducible on: no other environment tested

First few lines of Stack Trace:

{noformat}0x00007ff6078de96a (Unity) UnityEngine::Animation::SetGenericFloatPropertyValues
0x00007ff607911004 (Unity) Animator::UpdateAvatars
0x00007ff607471d19 (Unity) DirectorManager::ExecuteProcessCallbacks
0x00007ff607472031 (Unity) `DirectorManager::InitializeClass'::`2'::FixedUpdateDirectorFixedUpdatePostPhysicsRegistrator::Forward
0x00007ff60716874c (Unity) ExecutePlayerLoop{noformat}

Notes:
- If the issue does not reproduce on the first try, enter Play Mode a couple of times or select a couple of GameObjects in the Hierarchy as soon as Play Mode is entered
- Couldn’t test in Standalone Player due to the build failing

  1. Resolution Note (fix version 6000.0.23f1):

    Fix crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.