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Collab: Crash when call to /uploads fails (299, 502, etc.)
A crash occurs everytime I try to commit a change on this project. The change: test.cs should have its class name renamed from "Test... Read more
Storage Limit Reached message covered by Upgrade Version message in Coll...
I when trying to commit this project to Collab, the commit doesn't go through: i get prompted that there are changes again. See gif ... Read more
PostLateUpdate.PlayerUpdateCanvases spike when enabling / disabling comp...
To reproduce:1. Open my attached project4. Open Profiler and enter Play mode5. Keep disabling and enabling Image game object (severa... Read more
[VR][Android] Changing the render scale causes the screen to flicker
Device: Samsung Galaxy S8SDK: DaydreamAPI: GLES3Rendering: Multipass The screen flashes black when switching between render scales S... Read more
[Lighting] Reflection Probe causes shadow artifacts on Android while usi...
[Lighting] Reflection Probe causes shadow artifacts on Android while using OpenGL2 graphics API Reflection Probe is causing shadow a... Read more
Assigning a float3 to SurfaceOutputStandard.Albedo causes compilation er...
To reproduce: 1. Open the project, attached by the user (Shader Bug.zip)2. Observe the compilation errors in the console3. Open the ... Read more
Build succeeds in spite of build-stopping error in the console
How to reproduce: 1. Open attached project2. Open scene Test2.unity3. Build scene to any platform (such as macOS)- Note that the bui... Read more
[2D] Null Reference exception when selecting Edit Outline after changing...
Null Reference happens in 18.13 different errors happens in 18.2 (trunk) 18.1 Steps To Reproduce: 1. Import a new sprite.2. Select t... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal