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[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kern...
Repro steps:1. Open an HDRP/VFX-enabled project2. Set the project's Graphics API to DX12 or Vulkan.3. Import the attached package.4.... Read more
[VFX Window] Target GameObject attach button does not allow attaching a ...
Repro steps:1. Open a VFX from the project folder that is not present in the scene2. Make sure its Target GameObject window is close... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps:1. Import the attached package and open the repro scene2. Observe that both the particles and the capsule are casting sh... Read more
Unexpected compilation warning in VFXMouseEventBinder
Unexpected compilation warning when new input system is installed and enabled :com.unity.visualeffectgraph\Runtime\Utilities\EventBi... Read more
Editor crashes on VFXSystem::UploadUniforms or throws errors when enteri...
Reproduction steps:1. Open the attached "case_1308481-Crash" project2. Open scene "PhidgetsVFXTest" and enter the play mode3. Observ... Read more
VFX reverts the first compilation change after the VFX asset is saved.
Repro steps:1. Create a new VFX and open it2. Press Save3. Change something which would require a recompilation (add a new block, ch... Read more
NullReferenceExceptions are thrown after selecting an Visual Effects Gra...
How to reproduce it:1. Open the attached project "1315582.zip"2. Load the "SampleScene" Scene3. Select a "Visual Effect" GameObject ... Read more
Deleting a context node and a block while both are selected throws a nul...
Repro steps:1. Create an Initialize context.2. Add Set Age to it.3. Select both the Initialize context and the Set Age block and del... Read more
'Model is not registered' errors when disconnecting a system between its...
Repro steps:1. Create a new VFX and open it2. Delete the edge between Initialize and Update3. Observe the console errors. Expected o... Read more
[VFX Graph] SubGraph block cant be created and NullExecptionError is thr...
How to reproduce:1. Create a new HDRP project5. Create a new VFX and open it6. Add Heads and Trails system7. Select Set Lifetime Ran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples