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Importing VFX with a ShaderGraph assignment doesn't automatically compil...
Repro steps: 1. Import the attached package. 2. Observe that the VFX with ShaderGraph has no compiled. 3. Reimport it or go to Edit ... Read more
[VFX Window] Target GameObject attach button does not allow attaching a ...
Repro steps: 1. Open a VFX from the project folder that is not present in the scene 2. Make sure its Target GameObject window is clo... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps: 1. Import the attached package and open the repro scene 2. Observe that both the particles and the capsule are casting ... Read more
Unexpected compilation warning in VFXMouseEventBinder
Unexpected compilation warning when new input system is installed and enabled : com.unity.visualeffectgraph\Runtime\Utilities\EventB... Read more
Editor crashes on VFXSystem::UploadUniforms or throws errors when enteri...
Reproduction steps: 1. Open the attached "case_1308481-Crash" project 2. Open scene "PhidgetsVFXTest" and enter the play mode 3. Obs... Read more
VFX reverts the first compilation change after the VFX asset is saved.
Repro steps: 1. Create a new VFX and open it 2. Press Save 3. Change something which would require a recompilation (add a new block... Read more
NullReferenceExceptions are thrown after selecting an Visual Effects Gra...
How to reproduce it: 1. Open the attached project "1315582.zip" 2. Load the "SampleScene" Scene 3. Select a "Visual Effect" GameObje... Read more
[VFX Graph] Screen space size not compatible with scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior. Repro steps: -Create a new VFX -A... Read more
Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps: 1. Import the attached VFX and add it to the scene 2. Observe the circle 3. Open the VFX and enable the 'Set Alive' blo... Read more
[VFX Graph] SubGraph block cant be created and NullExecptionError is thr...
How to reproduce: 1. Create a new HDRP project 5. Create a new VFX and open it 6. Add Heads and Trails system 7. Select Set Lifetime... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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