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0
votes
Fixed

SRP Post-processing cannot change color when using the trackball selection

Package: Scriptable Render Pipeline Core

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Jun 11, 2020

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Version/s: 7.4.1

To reproduce:1. Open attached project ("case_1255079-Sample.zip")2. From Hierarchy select "Test" Game Object3. In the Inspector wind... Read more

0
votes
By Design

Procedurally generated normals shade the mesh's material in two pieces/a...

Package: Scriptable Render Pipeline Core

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Jun 15, 2020

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Version/s: 7.2.0

How to reproduce:1. Open attached project "TestNormal20194.zip" and scene "TestNormal"2. In Scene view, observe the Quad from differ... Read more

0
votes
By Design

False "Unrecognized identifier 'TEXTURE2D_X' " error with custom shader

Package: Scriptable Render Pipeline Core

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Jun 11, 2020

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Version/s: 9.0.0-preview.35

Reproduction steps:1. Open attached project "Texture2D.zip" and scene "SampleScene"2. In Scene View, observe "Sphere" GameObject (re... Read more

0
votes
Fixed

[SRP] NullReferenceException has thrown when Override is added to New Vo...

Package: Scriptable Render Pipeline Core

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Jul 06, 2020

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Version/s: 9.0.0, 8.0.1,7.1.8,7.1.7

On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more

0
votes
Fixed

SRP Batcher compatibility randomly changes after shader is reimported

Package: Scriptable Render Pipeline Core

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Jul 14, 2020

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Version/s: 7.0.0 - 7.4.1

How to reproduce:1. Open the attached project2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is S... Read more

0
votes
By Design

UI is still visible in the Game view during runtime when Camera's Render...

Package: Scriptable Render Pipeline Core

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Jul 28, 2020

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Version/s: 7.2.0

UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more

0
votes
By Design

[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...

Package: Scriptable Render Pipeline Core

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Aug 09, 2020

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Version/s: 10.1.0-preview.7

How to reproduce:1. Create a URP template project2. Import the attached unitypackage file named "Code_1269325"3. Add the FractalMast... Read more

0
votes
Fixed

[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...

Package: Scriptable Render Pipeline Core

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Aug 20, 2020

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Version/s: 0

Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more

0
votes
Fixed

MaterialDescription Material Creation Mode causes materials to have SRP ...

Package: Scriptable Render Pipeline Core

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Sep 04, 2020

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Version/s: 7.1.5

How to reproduce:1. Download the tester-attached fbx model2. Create a new Unity project3. Import the URP package(but don't set it as... Read more

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