Search Issue Tracker
Fixed in 10.1.0-preview.25
Votes
0
Found in [Package]
7.1.5
Issue ID
1275341
Regression
Yes
MaterialDescription Material Creation Mode causes materials to have SRP shaders assigned even when no SRP asset is set
How to reproduce:
1. Download the tester-attached fbx model
2. Create a new Unity project
3. Import the URP package(but don't set it as the project's rendering pipeline)
4. Import the downloaded model and inspect its materials
5. Select the model, navigate to the Materials tab and set 'Material Creation Mode' to 'Import via MaterialDescription'
Expected result: the materials are using a Standard shader
Actual result: the materials are using a Universal Render Pipeline/Lit shader
Reproducible with: 2019.4.10f1(URP 7.3.1, 7.4.1), 2020.1.0a19(URP 7.1.5, 7.4.3), 2020.1.5f1(URP 8.2.0, 9.0.0-preview.55), 2020.2.0b2(URP 8.1.0, 10.0.0-preview.26)
Not reproducible with: 2020.1.0a19(URP 7.1.2)
Could not test with: 2018.4.27f1(Material Creation Mode dropdown unavailable)
Notes:
Tested with URP
Before 2020.2.0a12 the default Material Creation Mode used to be 'Standard', meaning it had to be set manually for the issue to occur
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Add comment