Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1288105
Regression
No
[SRP] Base Camera rendering to render texture takes overlay camera into account but not its Canvas
How to reproduce:
1. Open the attached project named "URPOverlayCamera" and open the SampleScene
2. Enter Playmode
3. Observe Render Texture RT in Assets folder does not contain text from canvas rendered into it
4. Exit Playmode
Expected result: Renter Texture has the Canvas and the Text rendered into it
Actual result: Render Texture does not contain text from canvas rendered into it
Reproducible with: 7.5.1(2019.4.14f1), 8.2.0(2020.1.12f1), 10.1.0(2020.2.0b10), 11.0.0(2021.1.0a3)
Workaround:
1. Remove the target texture from the Base Camera
2. Enable HookOnOverlayCamera script on OverlayCamera
3. Enter play mode
4. Inspect RT which now contains Both cameras plus the canvas
Notes:
1. Reproducible with URP and HDRP. Tested with HDRP 8.2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a16 and SRP 12.0.0