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Fixed in Fixed on the Editor side



Found in [Package]

7.0.0 - 7.4.1

Issue ID




SRP Batcher compatibility randomly changes after shader is reimported

Package: Scriptable Render Pipeline Core


How to reproduce:
1. Open the attached project
2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is SRP batcher compatible in the Inspector window
3. Reimport the shader. You may need several re-imports to trigger the issue

Expected result: Shader retains its SRP batcher compatibility status no matter how many times it is reimported
Actual result: Shader becomes changes its SRP batcher compatibility status randomly

Reproducible with: 2019.4.6f1(7.0.0, 7.4.1), 2020.1.0a13(7.1.8)
Not reproducible with: 2020.1.0a14(7.1.8), 2020.1.1f1(8.2.0), 2020.2.0a20(9.0.0-preview.35)
Could not test with: 2018.4.26f1(URP was not yet available)

1. Tested with URP only
2. When reimporting both MicroSplat and MicroSplat1 shaders sometimes shaders randomly become compatible again
3. Issue re-occurs once the Library is cleared

  1. Resolution Note (fix version Fixed on the Editor side):

    Fixed in - 2020.1.0a14

  2. Resolution Note:

    Fixed in - 2019.4.16f1

Comments (1)

  1. shubhamswaraj2021

    Aug 21, 2020 05:59

    good one <a href="">lyricsauto</a>

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